Player > Weapon > Melee > Warclub
Damage: 1d10 B
Though technologically as simple as a one-handed club, the two-handed warclub is larger, heavier, and more dangerous. They are popular among enforcers and thugs.
|Warclub||Basic||2||450||1d10 B||—||1||Analog||ARM p.54|
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.