Player > Weapon > Melee > Welder, industrial
Damage: 2d4 E & F
Special: Powered (capacity 40, usage 2), professional (contractor)
Though generally recognized as tools, welders are so commonly used as improvised weapons that some ysoki manufacturers have begun designing them to serve equally well in both roles. A welder is often little more than a battery casing and an exposed plasma conduit. Utility welders are simple and straightforward, and industrial welders are more powerful and built to be more comfortable for more regular use. Starship welders are versatile and relatively compact for their output, while offensive welders are intended for combat first and maintenance only as an afterthought.
|Welder, utility||Advanced||1||300||1d4 E & F||—||L||Powered (capacity 20, usage 1), professional (contractor)||ARM p.43|
|Welder, industrial||Advanced||5||3100||2d4 E & F||—||L||Powered (capacity 40, usage 2), professional (contractor)||ARM p.43|
|Welder, starship||Advanced||11||25800||5d4 E & F||—||L||Powered (capacity 40, usage 2), professional (contractor)||ARM p.43|
|Welder, offensive||Advanced||16||164000||11d4 E & F||—||L||Powered (capacity 40, usage 4), professional (contractor)||ARM p.43|
A melee weapon with an internal battery that must be charged to function has the powered special property, which lists its capacity and usage. Unlike with a ranged weapon, the usage is for 1 minute of operation rather than per attack, though using a powered weapon for less than 1 full minute still expends 1 full usage. The number of charges expended is equal to the usage × the number of minutes the weapon is used, rounded up to the nearest minute. You can activate the power of the weapon as part of the action used to make an attack with it, and it automatically deactivates after 1 minute.
As with ranged weapons, you can recharge the battery of a powered melee weapon using a generator or a recharging station, or you can purchase new batteries for it. If you try to attack with a powered weapon that’s out of charges, it functions as an improvised weapon (see page 169).
A professional weapon is a tool used in a specialized trade that nevertheless has tremendous damaging potential. When using a professional weapon, you gain a +2 insight bonus to checks with the listed Profession skill (or to checks with similar skills that could reasonably use that weapon as part of the profession, subject to the GM’s discretion). If you have a number of ranks in the listed Profession skill equal to the item level, you are considered proficient with that weapon, even if you would not normally be. This proficiency never counts toward prerequisites of any kind.