Player > Weapon > Range > Zero rifle, frostbite-class
Damage: 1d8 C
Range: 60 ft.
Capacity: 40 charges
Zero rifles have long, bulky barrels and tend to be very front-heavy. A heavy tank over the barrel stores the rifle’s coolant supply, contributing most of its bulk.
|Zero rifle, frostbite-class||Longarms||4||2330||1d8 C||60 ft.||Staggered||40 charges||2||1||—||CRB p.183|
|Zero rifle, hailstorm-class||Longarms||8||10100||2d8 C||60 ft.||Staggered||40 charges||2||2||—||CRB p.183|
|Zero rifle, blizzard-class||Longarms||14||79800||4d8 C||60 ft.||Staggered||80 charges||4||2||—||CRB p.183|
|Zero rifle, avalanche-class||Longarms||18||410200||7d8 C||60 ft.||Staggered||100 charges||5||2||—||CRB p.183|
The target must succeed at a Fortitude save or be staggered for 1 round.
You can take a single move action or standard action each round, but not both, nor can you take full actions. You can still take swift actions, but not reactions.