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Player > Weapon > Range > Zero rifle, blizzard-class
Starfinder Core Rulebook p.183
Level: 14
Price: 79800
Damage: 4d8 C
Range: 60 ft.
Critical: Staggered
Capacity: 80 charges
Usage: 4
Bulk: 2
Special: —
Zero rifles have long, bulky barrels and tend to be very front-heavy. A heavy tank over the barrel stores the rifle's coolant supply, contributing most of its bulk.
Two-handed Weapons | Type | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Zero rifle, frostbite-class | Longarms | 4 | 2330 | 1d8 C | 60 ft. | Staggered | 40 charges | 2 | 1 | — | CRB p.183 |
Zero rifle, hailstorm-class | Longarms | 8 | 10100 | 2d8 C | 60 ft. | Staggered | 40 charges | 2 | 2 | — | CRB p.183 |
Zero rifle, blizzard-class | Longarms | 14 | 79800 | 4d8 C | 60 ft. | Staggered | 80 charges | 4 | 2 | — | CRB p.183 |
Zero rifle, avalanche-class | Longarms | 18 | 410200 | 7d8 C | 60 ft. | Staggered | 100 charges | 5 | 2 | — | CRB p.183 |
The target must succeed at a Fortitude save or be staggered for 1 round.
You can take a single move action or standard action each round, but not both, nor can you take full actions. You can still take swift actions, but not reactions.
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