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Player > Weapon > Range > Arc rifle, aurora

Arc rifle, aurora

Starfinder Core Rulebook p.186

Level: 11
Price: 24500
Damage: 2d12 E
Range: 70 ft.
Critical: Arc 2d6
Capacity: 40 charges
Usage: 1
Bulk: 2
Special: Stun

Arc rifles fire deadly electrical blasts and have a longer range than arc pistols. Like arc pistols, arc rifles can stun targets that are not killed outright by the electricity damage.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Arc rifle, staticLongarms642001d12 E70 ft.Arc 1d640 charges12StunCRB p.186
Arc rifle, auroraLongarms11245002d12 E70 ft.Arc 2d640 charges12StunCRB p.186
Arc rifle, stormLongarms161903004d12 E80 ft.Arc 4d680 charges22StunCRB p.186
Arc rifle, tempestLongarms196220006d12 E80 ft.Arc 6d6100 charges22StunCRB p.186

Arc

The attack's energy leaps to a second creature. This secondary target must be within 10 feet of your original target and must be the creature closest to the original target (you choose if multiple creatures are equidistant). Roll the amount of damage listed in the weapon's arc–the secondary target takes this damage (not multiplied by the critical hit), of whatever type the weapon deals.

Stun

You can set a weapon with the stun special property to stun mode (or reset it to normal mode) as a move action. While in stun mode, all the weapon's attacks are nonlethal. See page 252 for more about how nonlethal damage works.

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