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Player > Weapon > Range > Assassin rifle, spectre
Level: 12
Price: 39500
Damage: 5d6 P
Range: 70 ft.
Critical: —
Capacity: 1 round
Usage: 1
Bulk: 1
Special: Breakdown, sniper (750 ft.), unwieldy
When assembled, an assassin rifle looks similar to a typical sniper rifle. Its modular construction, however, allows it to be broken down into small component parts that can be hidden on the user's person—or even smuggled in a ysoki's cheek pouches—making the weapon difficult to detect or identify. Assassin rifles are available in stalker, shadow, phantom, spectre, and wraith models.
Two-handed Weapons | Type | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Assassin rifle, stalker | Sniper | 3 | 1510 | 1d10 P | 60 ft. | — | 1 round | 1 | 1 | Breakdown, sniper (250 ft.), unwieldy | ARM p.43 |
Assassin rifle, shadow | Sniper | 6 | 4550 | 2d6 P | 60 ft. | — | 1 round | 1 | 1 | Breakdown, sniper (500 ft.), unwieldy | ARM p.43 |
Assassin rifle, phantom | Sniper | 9 | 14900 | 3d6 P | 60 ft. | — | 1 round | 1 | 1 | Breakdown, sniper (600 ft.), unwieldy | ARM p.43 |
Assassin rifle, spectre | Sniper | 12 | 39500 | 5d6 P | 70 ft. | — | 1 round | 1 | 1 | Breakdown, sniper (750 ft.), unwieldy | ARM p.43 |
Assassin rifle, wraith | Sniper | 17 | 278000 | 11d6 P | 70 ft. | — | 1 round | 1 | 1 | Breakdown, sniper (1,000 ft.), unwieldy | ARM p.43 |
Weapons with the sniper special property can be fired accurately at very long ranges if aimed properly. If you aim the weapon as a move action and then fire it on the same turn, use the value listed with the sniper special property as the weapon's range increment. You can still fire a sniper weapon as normal, but it has only the range listed under its normal range entry when you do.
Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.
A breakdown weapon can be taken apart into multiple small pieces. While broken down, the weapon is treated as especially small or easy to hide for the purpose of Sleight of Hand's hide object task and can fit into spaces that can typically hold only items of light bulk (including a ysoki's cheek pouches). It takes 1 minute to take apart or reassemble a breakdown weapon.
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