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Player > Weapon > Range > Assault rifle, AG
Level: 3
Price: 1400
Damage: 1d8 P
Range: 80 ft.
Critical: —
Capacity: 12 rounds
Usage: 1
Bulk: 1
Special: Automatic
The AG series of longarms is manufactured by government-held factories for the sole use of the Aeon Guard. Its ingenious designers are held via lifelong “contracts” as pampered but neurally locked prisoners of the throne. The AG assault rifle is a selective-fire rifle that is standard issue for rank-and-file troops. Other weapons in the series include the AG accelerator rifle, which uses magnetic fields to propel metal projectiles like a magnetar rifle does, and the rocket propelled–projectile rifle (RPPR, or “Ripper,” as it's known in the ranks of the Aeon Guard), which fires mini-rockets like those used in gyrojet rifles. Pact Worlds intelligence believes that some AG weapons can also be equipped with aeon stones, though what functions they provide and how this hybrid technology actually works is unknown. In the Azlanti Star Empire, civilian possession of any AG-series weapon is a criminal offense punishable by death.
Two-handed Weapons | Type | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Assault rifle, AG | Longarms | 3 | 1400 | 1d8 P | 80 ft. | — | 12 rounds | 1 | 1 | Automatic | AA1 p.7 |
Accelerator rifle, AG | Longarms | 7 | 7500 | 3d4 P | 60 ft. | — | 16 rounds | 1 | 2 | Automatic | AA1 p.7 |
RPPR, AG | Longarms | 10 | 21000 | 2d12 B | 100 ft. | Knockdown | 12 mini-rockets | 1 | 2 | — | AA1 p.7 |
In addition to making ranged attacks normally, a weapon with this special property can fire in fully automatic mode. No action is required to toggle a weapon between making normal ranged attacks and using automatic mode.
When you make a full attack with a weapon in automatic mode, you can attack in a cone with a range of half the weapon's range increment. This uses all the weapon's remaining ammunition. Roll one attack against each target in the cone, starting with those closest to you. Attacks made with a weapon in automatic mode can't score critical hits. Roll damage only once, and apply it to all targets struck. Each attack against an individual creature in the cone uses up the same amount of ammunition or charges as taking two shots, and once you no longer have enough ammunition to attack another target, you stop making attacks.
For example, if you were using a tactical X-gen gun with 27 rounds remaining, you would target the nearest 6 creatures in the cone and use up all 27 rounds.
If more than one creature is equidistant and you don't have enough cartridges remaining to shoot at all equidistant creatures, determine randomly which one you target. You can't avoid shooting at allies in the cone, nor can you shoot any creature more than once, even if you have enough cartridges to fire more shots than you have targets. Attacks in automatic mode take the same penalties as other full attacks.
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