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Player > Weapon > Range > Blindmark rifle, thunderstrike

Blindmark rifle, thunderstrike

Starfinder Armory p.49

Level: 3
Price: 1400
Damage: 2d4 So
Range: 60 ft.
Critical:
Capacity: 20 charges
Usage: 2
Bulk: 1
Special: Echo, stun

Blindmark rifles generate sonic frequencies through carefully aligned resonance in multiple magnetic cylinders positioned between the stock and the short muzzle of the weapon. When the rifle's shot hits a target, that target retains the resonance as a faint or subsonic tone useful for creatures that have blindsense (sound or vibration) or blindsight (sound or vibration). Multiple targets struck by the same blindmark rifle emit identical tones that can be distinguished only by location. Blindmark rifles are manufactured in thunderstrike, LFD (low-frequency device), HFD (high-frequency device), and banshee models.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Blindmark rifle, thunderstrikeLongarms314002d4 So60 ft.20 charges21Echo, stunARM p.49
Blindmark rifle, LFDLongarms898002d8 So80 ft.40 charges51Echo, stunARM p.49
Blindmark rifle, HFDLongarms13510004d8 So100 ft.Sicken40 charges81Echo, stunARM p.49
Blindmark rifle, bansheeLongarms195850008d8 So120 ft.Sicken80 charges101Echo, stunARM p.49

Stun

You can set a weapon with the stun special property to stun mode (or reset it to normal mode) as a move action. While in stun mode, all the weapon's attacks are nonlethal. See page 252 for more about how nonlethal damage works.

Echo

An echo weapon establishes a lingering sonic resonance within a target. A creature with blindsense or blindsight (vibration or sound) can detect a target hit by an echo weapon at a distance of up to 10 × its normal range. This does not grant blindsense or blindsight to creatures that do not already have this ability.

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