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Player > Weapon > Range > Boomer rifle, rumbler

Boomer rifle, rumbler

Starfinder Armory p.49

Level: 6
Price: 4100
Damage: 2d6 So
Range: 40 ft.
Critical: Deafen
Capacity: 12 shells
Usage: 4
Bulk: 1
Special: Analog

The long, rippled barrel of a boomer rifle focuses the sound of several shells ignited simultaneously into a wave of sonic energy. These weapons arose on Akiton as a wayward Veskarian battalion beset a series of scrappy outposts. When lighter rifles failed to pierce the advanced vesk armor, residents used sonic weapons to overwhelm their foes. Tremor and rumbler boomer rifles use low and damaging sonic frequencies. Concussive and shock wave versions also produce a jolt that can knock a target prone.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Boomer rifle, tremorLongarms25201d8 So40 ft.Deafen12 shells31AnalogARM p.49
Boomer rifle, rumblerLongarms641002d6 So40 ft.Deafen12 shells41AnalogARM p.49
Boomer rifle, concussiveLongarms11240004d6 So40 ft.Knockdown15 shells51AnalogARM p.49
Boomer rifle, shockwaveLongarms172300008d6 So40 ft.Knockdown20 shells51AnalogARM p.49

Deafen

The target must succeed at a Fortitude saving throw or be deafened for 1d4 minutes.

Deafened

You can't hear. You take a –4 penalty to initiative checks and opposed Perception checks, and you automatically fail Perception checks based on sound. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them.

Analog

This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.

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