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Player > Weapon > Range > Breaching gun, utility
Damage: 1d10 P
Range: 20 ft.
Capacity: 4 shells
Special: Analog, breach, penetrating
A breaching gun uses scattergun shells as ammunition against a single target at short range, dealing an impressive amount of damage and even tearing through doors and other objects. These weapons are most commonly seen in the hands of space pirates who need to blast through plastic interior doors, though expert users can use these weapons to break through airlock doors. Breaching guns also saw widespread use on Absalom Station in the aftermath of the Gap, as security forces desperately tried to maintain control over the station's fractured and panicked population, which often required blasting through barricades and sealed interior airlocks. Utility, snub, impact, vortex, and grapeshot breaching guns are widely available on various worlds.
|Breaching gun, utility||Longarms||4||2350||1d10 P||20 ft.||Knockdown||4 shells||1||1||Analog, breach, penetrating||ARM p.43|
|Breaching gun, snub||Longarms||7||6800||2d10 P||20 ft.||Knockdown||8 shells||2||1||Analog, breach, penetrating||ARM p.43|
|Breaching gun, impact||Longarms||11||25300||3d10 P||30 ft.||Knockdown||12 shells||2||1||Analog, breach, penetrating||ARM p.43|
|Breaching gun, vortex||Longarms||15||119000||6d10 P||30 ft.||Knockdown||16 shells||2||1||Analog, breach, penetrating||ARM p.43|
|Breaching gun, grapeshot||Longarms||19||509000||10d10 P||30 ft.||Knockdown||20 shells||2||1||Analog, breach, penetrating||ARM p.43|
The target is knocked prone.
You are lying on the ground. You take a –4 penalty to melee attack rolls. You gain a +4 bonus to your Armor Class against ranged attacks, but you take a –4 penalty to your Armor Class against melee attacks. Standing up from prone is a move action.
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
A penetrating weapon is designed to punch through large objects' outer layers, making it easier to damage them. A penetrating weapon ignores an amount of hardness equal to the weapon's level.
A breach weapon is specifically designed to apply sudden force to doors and walls in an effort to break them. If you are trained in Engineering, as a full action you can use a breach weapon against an adjacent stationary door or wall, or at the GM's discretion, against a similar adjacent object. An attack with the weapon expends ammunition as normal, but instead of making an attack roll, you attempt a Strength check against the object's break DC (Core Rulebook 408) and add the breach weapon's item level to the check.