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Player > Weapon > Range > Cavitation pistol, vapor
Damage: 1d6 E & F
Range: 20 ft.
Critical: Pulse 1d4
Capacity: 20 charges
A series of prongs takes the place of this pistol's barrel; firing the weapon causes a small sphere of energy to form at their center and launch forward at speed. If the wielder times the shot perfectly, the plasma sphere pulses just as it hits the target, dealing damage to nearby creatures, but most find the feat difficult to replicate consistently. A vapor cavitation pistol creates a very focused sphere, while the inertial cavitation pistol creates one that implodes on impact. Hydrodynamic and thermodynamic cavitation pistols use more complex reactions that carry significantly more destructive power.
|Cavitation pistol, vapor||Small Arms||3||1430||1d6 E & F||20 ft.||Pulse 1d4||20 charges||4||L||Unwieldy||ARM p.41|
|Cavitation pistol, inertial||Small Arms||8||9700||2d6 E & F||20 ft.||Pulse 1d6||40 charges||5||L||Unwieldy||ARM p.41|
|Cavitation pistol, hydrodynamic||Small Arms||14||75200||2d12 E & F||40 ft.||Pulse 2d6||40 charges||8||L||Unwieldy||ARM p.41|
|Cavitation pistol, thermodynamic||Small Arms||18||584000||3d12 E & F||20 ft.||Pulse 3d6||80 charges||10||L||Unwieldy||ARM p.41|
The weapon's output explodes in a pulse of energy. All creatures adjacent to the original target take the amount of damage listed in the pulse entry, of the same type dealt by the weapon's initial attack.
Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.