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Player > Weapon > Range > Charge emitter, surge
Level: 18
Price: 435000
Damage: 5d10 E
Range: 40 ft.
Critical: Staggered
Capacity: 80 charges
Usage: 5
Bulk: 1
Special: Integrated (1 slot), stun
This series of insulating reinforced-glass rings can be installed into armor upgrade slots and focuses an electrical charge into a targeted bolt. The sheer power necessary to project a bolt of electricity means that even an impulse charge emitter is a substantial weapon, and jolt charge emitters and surge charge emitters are significantly more powerful. Their relatively slim profile makes them popular for a number of users, from androids and others who benefit from a racial armor upgrade slot, to starship-repair crews in hostile space who want to keep their hands free for their work without leaving themselves totally undefended.
Two-handed Weapons | Type | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Charge emitter, impulse | Longarms | 8 | 10900 | 3d4 E | 20 ft. | Staggered | 20 charges | 2 | 1 | Integrated (1 slot), stun | ARM p.45 |
Charge emitter, jolt | Longarms | 13 | 57000 | 3d10 E | 30 ft. | Staggered | 20 charges | 2 | 1 | Integrated (1 slot), stun | ARM p.45 |
Charge emitter, surge | Longarms | 18 | 435000 | 5d10 E | 40 ft. | Staggered | 80 charges | 5 | 1 | Integrated (1 slot), stun | ARM p.45 |
The target must succeed at a Fortitude save or be staggered for 1 round.
You can take a single move action or standard action each round, but not both, nor can you take full actions. You can still take swift actions, but not reactions.
You can set a weapon with the stun special property to stun mode (or reset it to normal mode) as a move action. While in stun mode, all the weapon's attacks are nonlethal. See page 252 for more about how nonlethal damage works.
An integrated weapon can be wielded normally or installed in an armor upgrade slot. When properly installed, the weapon is considered to be wielded without needing to assign a number of hands to wield it. An integrated weapon requires the listed number of armor slots for proper installation. An android or any other creature with the upgrade slot racial ability cannot combine its racial upgrade slot with armor upgrade slots to install an integrated weapon. Installing, removing, or replacing an integrated weapon in a suit of armor takes 10 minutes, as if it were an armor upgrade.
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