Player > Weapon > Range > Conqueror, red star
Damage: 1d10 E & F
Range: 60 ft.
Capacity: 20 charges
Conquerors are perhaps the largest and most difficult to handle of the plasma weapon category. A conquerer can deliver a single devastating blast of plasma, but the weapon is rather front-heavy and difficult to maneuver. Some vesk take up the weapon as a sign of their patron deity, Damoritosh, viewing it as the ranged spiritual equivalent of the doshko. In addition to the red star, yellow star, white star, and blue star models, the particularly powerful violet star conqueror has recently made its way onto the market.
|Conqueror, red star||Heavy||1||430||1d10 E & F||60 ft.||Wound||20 charges||4||3||Unwieldy||ARM p.41|
|Conqueror, yellow star||Heavy||4||2400||1d12 E & F||80 ft.||Wound||40 charges||4||3||Unwieldy||ARM p.41|
|Conqueror, white star||Heavy||9||15200||3d12 E & F||80 ft.||Wound||40 charges||4||3||Unwieldy||ARM p.41|
|Conqueror, blue star||Heavy||13||52000||5d10 E & F||100 ft.||Wound||80 charges||4||3||Unwieldy||ARM p.41|
|Conqueror, violet star||Heavy||18||590000||10d10 E & F||100 ft.||Wound||80 charges||8||3||Unwieldy||ARM p.41|
Roll on Table. The target must succeed at a saving throw of the listed type (if any) or suffer the listed effect. If the creature lacks a specified location, use the general location.
|11–13||Eye (sensory)||Ref||Lost eye, –2 Perception|
|14–15||Leg (mobility)||Fort||Severed limb, –10 land speed|
|16–17||Arm (manipulation)||Ref||Severed limb, lose a hand|
|18–19||Vital organ||Fort||1d4 Con damage|
|20||Brain||Fort||Stunned 1 round|
Weapons with the unwieldy special property are large and awkward, can’t be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can’t use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can’t attack with it more than once per round, and you can’t use it to make an attack of opportunity.