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Player > Weapon > Range > Dart cannon, advanced
Level: 11
Price: 22300
Damage: 3d12 P
Range: 150 ft.
Critical: Embed 1d10
Capacity: 50 darts
Usage: 10
Bulk: 2
Special: Unwieldy
When Akiton's economy began to collapse in the wake of the thasteron bust, scrappy frontier townspeople were left to cobble together their necessities from whatever they had on hand and defend what resources they had from outside raiders. Dart cannons were created by these inventive souls, who reconfigured their depreciated mining equipment and less critical medical supplies into a weapon to stave off looters and thieves. These wide-barreled cannons fire a barrage of magnetically accelerated darts that contain barbed cores rather than toxins or medicinals. While this prevents the darts from being used to inject substances, the barbs can lodge in a target's body, dealing lasting damage. Dart cannons tend to see use in environments with some level of gravity, as no one wants to deal with the aftermath of a dart cannon's discharge in a zero-g environment. This weapon is available in light, tactical, heavy, advanced, elite, and paragon models.
Two-handed Weapons | Type | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Dart cannon, light | Heavy | 2 | 690 | 1d8 P | 120 ft. | Embed 1d6 | 50 darts | 10 | 2 | Unwieldy | ARM p.43 |
Dart cannon, tactical | Heavy | 5 | 2800 | 1d12 P | 130 ft. | Embed 1d8 | 50 darts | 10 | 2 | Unwieldy | ARM p.43 |
Dart cannon, heavy | Heavy | 8 | 9650 | 2d12 P | 140 ft. | Embed 1d8 | 50 darts | 10 | 2 | Unwieldy | ARM p.43 |
Dart cannon, advanced | Heavy | 11 | 22300 | 3d12 P | 150 ft. | Embed 1d10 | 50 darts | 10 | 2 | Unwieldy | ARM p.43 |
Dart cannon, elite | Heavy | 15 | 118000 | 6d12 P | 150 ft. | Embed 2d12 | 50 darts | 5 | 2 | Unwieldy | ARM p.43 |
Dart cannon, paragon | Heavy | 19 | 584000 | 9d12 P | 1500 ft. | Embed 3d12 | 50 darts | 5 | 2 | Unwieldy | ARM p.43 |
The attack embeds a barbed needle or another lingering effect in the target. The first time each round the target moves 5 feet or more in a single action (voluntarily or not), it takes the listed damage. The target can remove the embedded object with a standard action, dealing the listed damage in the process. Alternatively, with a successful Medicine check (DC = 15 + 1-1/2 the weapon's item level), another creature can remove the object from the target and deal no damage. Multiple embedded objects each deal their listed damage and must be removed one at a time.
Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.
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