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Player > Weapon > Range > Decoupler, screamer
Damage: 1d10 A
Range: 30 ft.
Capacity: 40 charges
Some manufacturers have streamlined the disintegrator pistol's design to create a more affordable option; the result of their efforts is referred to simply as a decoupler. A decoupler is smaller and lighter than a disintegrator pistol, trading some of its outright destructive power for the ability to deal superficial pain that can leave targets shaking in their boots. In the Apostaean city of Nightarch, the ruling House Zeizerer issues decouplers to its enforcers, many of whom refer to the weapons as “facilitators.” Manufacturers typically produce bruiser, pusher, and screamer decouplers.
|Decoupler, bruiser||Small Arms||1||430||1d4 A||20 ft.||Demoralize||20 charges||2||L||—||ARM p.36|
|Decoupler, pusher||Small Arms||4||2300||1d6 A||30 ft.||Demoralize||40 charges||2||L||—||ARM p.36|
|Decoupler, screamer||Small Arms||8||10800||1d10 A||30 ft.||Demoralize||40 charges||2||L||—||ARM p.36|
You can attempt an Intimidate check with a –5 penalty to demoralize your foes as a reaction. Compare the result of this check to the DC of each creature that took damage from this attack using the guidelines from the demoralize task of the Intimidate skill (Core Rulebook 142).