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Player > Weapon > Range > Degenerator rifle, military

Degenerator rifle, military

Starfinder Adventure Path #33: Dominion's End (Devastation Ark 3 of 3) p.49

Level: 17
Price: 242000
Damage: 7d8 A & So
Range: 50 ft.
Critical: Degeneration 4d6
Capacity: 40 charges
Usage: 5
Bulk: 2
Special: Hybrid

Sivv soldiers were armed with some version of the degenerator rifle, a two-handed longarm with improved range and destabilizing power. Like other sivv weapons, the rifle comes in two models: a less potent model intended for standard use and a more robust version used only by elite soldiers.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Degenerator rifle, militaryLongarms172420007d8 A & So50 ft.Degeneration 4d640 charges52HybridDA03 p.49
Degenerator rifle, dominionLongarms2081000010d8 A & So50 ft.Degeneration 5d680 charges52HybridDA03 p.49


The target's cells overheat and rapidly degenerate. Each round, at the start of the character's next turn before they take any actions, they take the listed amount of damage as fire damage and are fatigued. At the end of each of their turns, the creature can attempt a Fortitude saving throw to end the effect; on a failure, cellular degeneration continues but the creature gains a cumulative +1 bonus to the Fortitude save to end the effect.


A weapon with this special property is a hybrid item, incorporating both magic and technology into its design. It counts as a magical weapon and gains the analog weapon special property. It consumes ammunition and battery charges normally.

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