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Player > Weapon > Range > Desperation cannon, doom-caller
Level: 10
Price: 18500
Damage: 3d12 E & F
Range: 100 ft.
Critical: Nuisance
Capacity: 100 charges
Usage: 10
Bulk: 2
Special: Bright, penetrating, unwieldy
Few damai are brave enough to confront the titanic colossi that roam the devastated world of Daimalko, but some have no choice. This plasma weapon not only delivers a powerful blast capable of penetrating a colossus's thick hide, but it delivers a blast of light and noise drawing the target's attention from others. Some desperation cannons are used in only one battle, unless they're later recovered from wreckage by scavengers.
Two-handed Weapons | Type | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Desperation cannon, rage-bringer | Heavy | 4 | 2250 | 1d12 E & F | 100 ft. | Nuisance | 40 charges | 5 | 2 | Bright, penetrating, unwieldy | NSP p.149 |
Desperation cannon, doom-caller | Heavy | 10 | 18500 | 3d12 E & F | 100 ft. | Nuisance | 100 charges | 10 | 2 | Bright, penetrating, unwieldy | NSP p.149 |
Desperation cannon, sky-piercer | Heavy | 15 | 119500 | 6d12 E & F | 100 ft. | Nuisance | 100 charges | 10 | 2 | Bright, penetrating, unwieldy | NSP p.149 |
Desperation cannon, titan-killer | Heavy | 19 | 565000 | 9d12 E & F | 100 ft. | Nuisance | 100 charges | 20 | 2 | Bright, penetrating, unwieldy | NSP p.149 |
This weapon delivers targeted pops of sound and strobes of light. If you score a critical hit against a target with this weapon, the target is affected as though hit with harrying fire.
Attacks with bright weapons illuminate the area within 20 feet of you and your target for 1 round following the attack, increasing the illumination level by one step, to a maximum of normal light.
A penetrating weapon is designed to punch through large objects' outer layers, making it easier to damage them. A penetrating weapon ignores an amount of hardness equal to the weapon's level.
Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.
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