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Player > Weapon > Range > Desperation cannon, doom-caller

Desperation cannon, doom-caller

Starfinder Near Space p.149

Level: 10
Price: 18500
Damage: 3d12 E & F
Range: 100 ft.
Critical: Nuisance
Capacity: 100 charges
Usage: 10
Bulk: 2
Special: Bright, penetrating, unwieldy

Few damai are brave enough to confront the titanic colossi that roam the devastated world of Daimalko, but some have no choice. This plasma weapon not only delivers a powerful blast capable of penetrating a colossus's thick hide, but it delivers a blast of light and noise drawing the target's attention from others. Some desperation cannons are used in only one battle, unless they're later recovered from wreckage by scavengers.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Desperation cannon, rage-bringerHeavy422501d12 E & F100 ft.Nuisance40 charges52Bright, penetrating, unwieldyNSP p.149
Desperation cannon, doom-callerHeavy10185003d12 E & F100 ft.Nuisance100 charges102Bright, penetrating, unwieldyNSP p.149
Desperation cannon, sky-piercerHeavy151195006d12 E & F100 ft.Nuisance100 charges102Bright, penetrating, unwieldyNSP p.149
Desperation cannon, titan-killerHeavy195650009d12 E & F100 ft.Nuisance100 charges202Bright, penetrating, unwieldyNSP p.149

Nuisance

This weapon delivers targeted pops of sound and strobes of light. If you score a critical hit against a target with this weapon, the target is affected as though hit with harrying fire.

Bright

Attacks with bright weapons illuminate the area within 20 feet of you and your target for 1 round following the attack, increasing the illumination level by one step, to a maximum of normal light.

Penetrating

A penetrating weapon is designed to punch through large objects' outer layers, making it easier to damage them. A penetrating weapon ignores an amount of hardness equal to the weapon's level.

Unwieldy

Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.

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