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Player > Weapon > Range > Diasporan rifle, ultra

Diasporan rifle, ultra

Starfinder Alien Archive p.99

Level: 15
Price: 110000
Damage: 6d8 F
Range: 80 ft.
Critical:
Capacity: 30 charges
Usage: 1
Bulk: 2
Special: Sniper (1,000 ft.), unwieldy

These sleek firearms were developed by the finest sarcesian engineers for use by elite mercenaries. The most common manufacturer is MuniTech, one of the only corporations fully owned and operated by sarcesians. Diasporan rifles are sniper rifles that belong to the laser category.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Diasporan rifle, tacticalSniper13501d8 F70 ft.20 charges21Sniper (250 ft.), unwieldyAA1 p.99
Diasporan rifle, advancedSniper537502d8 F70 ft.20 charges12Sniper (500 ft.), unwieldyAA1 p.99
Diasporan rifle, eliteSniper10170004d8 F80 ft.20 charges12Sniper (750 ft.), unwieldyAA1 p.99
Diasporan rifle, ultraSniper151100006d8 F80 ft.30 charges12Sniper (1,000 ft.), unwieldyAA1 p.99
Diasporan rifle, imperialSniper2072500010d8 F80 ft.30 charges12Sniper (1,000 ft.), unwieldyAA1 p.99

Sniper

Weapons with the sniper special property can be fired accurately at very long ranges if aimed properly. If you aim the weapon as a move action and then fire it on the same turn, use the value listed with the sniper special property as the weapon's range increment. You can still fire a sniper weapon as normal, but it has only the range listed under its normal range entry when you do.

Unwieldy

Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.

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