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Player > Weapon > Range > Extrusion rifle, 96-atm
Starfinder Galaxy Exploration Manual p.79
Level: 18
Price: 392400
Damage: 10d10 B
Range: 90 ft.
Critical: Knockdown
Capacity: 80 charges
Usage: 10
Bulk: 2
Special: Sniper (1,000 ft.), stun, unwieldy
An extrusion rifle creates powerful pressure waves that exit the weapon with an incongruous whisper. The bulk of the rifle is a slender and reinforced cylindrical barrel. When fired, a piston travels from one end of the barrel to the other, compressing the gases inside to extreme pressures before the other end opens and release the projectile. A series of baffles at the rifle’s tip stabilize the pressure wave so that it maintains cohesion over long distances and retains enough power to punch a perfectly clean hole into its target, though it can be modulated to simply hit a target’s surface with forceful impact.
Two-handed Weapons | Type | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Extrusion rifle, 12-atm | Sniper | 3 | 1470 | 1d10 B | 60 ft. | Knockdown | 20 charges | 4 | 2 | Sniper (500 ft.), stun, unwieldy | GEM p.79 |
Extrusion rifle, 24-atm | Sniper | 8 | 9840 | 2d10 B | 70 ft. | Knockdown | 20 charges | 4 | 2 | Sniper (500 ft.), stun, unwieldy | GEM p.79 |
Extrusion rifle, 48-atm | Sniper | 13 | 55000 | 4d10 B | 80 ft. | Knockdown | 40 charges | 8 | 2 | Sniper (750 ft.), stun, unwieldy | GEM p.79 |
Extrusion rifle, 96-atm | Sniper | 18 | 392400 | 10d10 B | 90 ft. | Knockdown | 80 charges | 10 | 2 | Sniper (1,000 ft.), stun, unwieldy | GEM p.79 |
The target is knocked prone.
You are lying on the ground. You take a –4 penalty to melee attack rolls. You gain a +4 bonus to your Armor Class against ranged attacks, but you take a –4 penalty to your Armor Class against melee attacks. Standing up from prone is a move action.
Weapons with the sniper special property can be fired accurately at very long ranges if aimed properly. If you aim the weapon as a move action and then fire it on the same turn, use the value listed with the sniper special property as the weapon's range increment. You can still fire a sniper weapon as normal, but it has only the range listed under its normal range entry when you do.
You can set a weapon with the stun special property to stun mode (or reset it to normal mode) as a move action. While in stun mode, all the weapon's attacks are nonlethal. See page 252 for more about how nonlethal damage works.
Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.
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