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Player > Weapon > Range > Extrusion rifle, 96-atm

Extrusion rifle, 96-atm

Starfinder Galaxy Exploration Manual p.79

Level: 18
Price: 392400
Damage: 10d10 B
Range: 90 ft.
Critical: Knockdown
Capacity: 80 charges
Usage: 10
Bulk: 2
Special: Sniper (1,000 ft.), stun, unwieldy

An extrusion rifle creates powerful pressure waves that exit the weapon with an incongruous whisper. The bulk of the rifle is a slender and reinforced cylindrical barrel. When fired, a piston travels from one end of the barrel to the other, compressing the gases inside to extreme pressures before the other end opens and release the projectile. A series of baffles at the rifle’s tip stabilize the pressure wave so that it maintains cohesion over long distances and retains enough power to punch a perfectly clean hole into its target, though it can be modulated to simply hit a target’s surface with forceful impact.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Extrusion rifle, 12-atmSniper314701d10 B60 ft.Knockdown20 charges42Sniper (500 ft.), stun, unwieldyGEM p.79
Extrusion rifle, 24-atmSniper898402d10 B70 ft.Knockdown20 charges42Sniper (500 ft.), stun, unwieldyGEM p.79
Extrusion rifle, 48-atmSniper13550004d10 B80 ft.Knockdown40 charges82Sniper (750 ft.), stun, unwieldyGEM p.79
Extrusion rifle, 96-atmSniper1839240010d10 B90 ft.Knockdown80 charges102Sniper (1,000 ft.), stun, unwieldyGEM p.79

Knockdown

The target is knocked prone.

Prone

You are lying on the ground. You take a –4 penalty to melee attack rolls. You gain a +4 bonus to your Armor Class against ranged attacks, but you take a –4 penalty to your Armor Class against melee attacks. Standing up from prone is a move action.

Sniper

Weapons with the sniper special property can be fired accurately at very long ranges if aimed properly. If you aim the weapon as a move action and then fire it on the same turn, use the value listed with the sniper special property as the weapon's range increment. You can still fire a sniper weapon as normal, but it has only the range listed under its normal range entry when you do.

Stun

You can set a weapon with the stun special property to stun mode (or reset it to normal mode) as a move action. While in stun mode, all the weapon's attacks are nonlethal. See page 252 for more about how nonlethal damage works.

Unwieldy

Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.

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