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Player > Weapon > Range > Handcoil, explorer

Handcoil, explorer

Starfinder Armory p.45

Level: 3
Price: 1200
Damage: 1d6 E
Range: 40 ft.
Critical: Arc 1d6
Capacity: 20 charges
Usage: 2
Bulk: L
Special:

An ultraminiaturized version of the coilguns used on starships, this weapon has a short range but a powerful effect. Some of the first versions were produced by starship manufacturers and were accompanied by a promotional campaign suggesting that a starship's crew should match the starship itself, complete with flight suits to match a given ship's paint job. Most manufacturers still use the model classification set forth in those early campaigns: explorer, fighter, pilot, and capital handcoils.

One-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Handcoil, explorerSmall Arms312001d6 E40 ft.Arc 1d620 charges2LARM p.45
Handcoil, fighterSmall Arms756001d10 E40 ft.Arc 1d1020 charges2LARM p.45
Handcoil, pilotSmall Arms11240002d8 E60 ft.Arc 2d840 charges4LARM p.45
Handcoil, capitalSmall Arms161500003d8 E80 ft.Arc 3d840 charges4LARM p.45

Arc

The attack's energy leaps to a second creature. This secondary target must be within 10 feet of your original target and must be the creature closest to the original target (you choose if multiple creatures are equidistant). Roll the amount of damage listed in the weapon's arc–the secondary target takes this damage (not multiplied by the critical hit), of whatever type the weapon deals.

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