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Player > Weapon > Range > Huchket rifle
Level: 3
Price: 1400
Damage: 1d10 P
Range: 80 ft.
Critical: Wound
Capacity: 6 rounds
Usage: 1
Bulk: 1
Special: Analog
The huchket is a generational weapon of the husk ghibranis. It includes some technological elements from the ghibrani's past, but is otherwise appears like an archaic projectile longarm.
Two-handed Weapons | Type | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Huchket rifle | Longarms | 3 | 1400 | 1d10 P | 80 ft. | Wound | 6 rounds | 1 | 1 | Analog | SFS1 p.13 |
Roll on Table. The target must succeed at a saving throw of the listed type (if any) or suffer the listed effect. If the creature lacks a specified location, use the general location.
D20 | LOCATION | SAVE | EFFECT |
---|---|---|---|
1–10 | General | – | Bleed 1d6 |
11–13 | Eye (sensory) | Ref | Lost eye, –2 Perception |
14–15 | Leg (mobility) | Fort | Severed limb, –10 land speed |
16–17 | Arm (manipulation) | Ref | Severed limb, lose a hand |
18–19 | Vital organ | Fort | 1d4 Con damage |
20 | Brain | Fort | Stunned 1 round |
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
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