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Player > Weapon > Range > Kin-killer, advanced

Kin-killer, advanced

Starfinder Near Space p.150

Level: 11
Price: 25100
Damage: 3d10 P
Range: 80 ft.
Critical: Enfeeble
Capacity: 6 rounds
Usage: 1
Bulk: 2
Special: Sniper (500 ft.), unwieldy

These firearms are modeled on large sniper rifles found in ruins on Vesk-2 and moons of Vesk-6. Most caches of these relics were trapped with subsonic signals that impart a murderous urge, giving them their gruesome name, though they're now produced safely in modern factories across the Veskarium.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Kin-killer, tacticalSniper530101d10 P80 ft.Enfeeble3 rounds12Sniper (250 ft.), unwieldyNSP p.150
Kin-killer, advancedSniper11251003d10 P80 ft.Enfeeble6 rounds12Sniper (500 ft.), unwieldyNSP p.150
Kin-killer, eliteSniper151071006d10 P100 ft.Enfeeble6 rounds12Sniper (1,000 ft.), unwieldyNSP p.150
Kin-killer, paragonSniper2082500011d10 P120 ft.Enfeeble8 rounds12Sniper (1,500 ft.), unwieldyNSP p.150

Enfeeble

The target must succeed at a Fortitude saving throw or take 1d4 Strength damage.

Sniper

Weapons with the sniper special property can be fired accurately at very long ranges if aimed properly. If you aim the weapon as a move action and then fire it on the same turn, use the value listed with the sniper special property as the weapon's range increment. You can still fire a sniper weapon as normal, but it has only the range listed under its normal range entry when you do.

Unwieldy

Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.

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