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Player > Weapon > Range > Lens pistol, lenticular
Level: 10
Price: 17100
Damage: 2d8 F
Range: 80 ft.
Critical: Burn 1d8
Capacity: 40 charges
Usage: 4
Bulk: L
Special: Unwieldy
The lenses of this laser pistol reconfigure themselves for optimal focus between every shot, resulting in a more powerfully focused laser at a slower rate of fire. Cylindrical lens pistols and lenticular lens pistols focus their lasers using specially shaped lenses, while electron lens pistols and sunglass lens pistols are made of rarer materials and incorporate fine electronics.
One-handed Weapons | Type | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Lens pistol, cylindrical | Small Arms | 4 | 1850 | 1d8 F | 80 ft. | Burn 1d4 | 20 charges | 2 | L | Unwieldy | ARM p.40 |
Lens pistol, lenticular | Small Arms | 10 | 17100 | 2d8 F | 80 ft. | Burn 1d8 | 40 charges | 4 | L | Unwieldy | ARM p.40 |
Lens pistol, electron | Small Arms | 16 | 146000 | 4d8 F | 100 ft. | Burn 2d8 | 80 charges | 5 | L | Unwieldy | ARM p.40 |
Lens pistol, sunglass | Small Arms | 20 | 728000 | 7d8 F | 120 ft. | Burn 3d8 | 80 charges | 8 | L | Unwieldy | ARM p.40 |
The target gains the burning condition.
You are on fire. As long as you have this condition, at the start of
your turn each round before you take any actions (or attempt the
Reflex saving throw described below), you take the listed amount
of damage as fire damage (or 1d6 fire damage, if no amount is
listed in the effect that causes burning). Fire damage from
multiple sources that inflict the burning condition is cumulative.
At the end of each round you are burning, you can attempt
a Reflex saving throw to remove this condition. The DC of this
saving throw is equal to 10 + the amount of fire damage you took
this round from the burning condition. If you succeed at this
saving throw, you lose the burning condition. You can attempt
a new saving throw each round you have this condition, and
you receive a +2 bonus for each previous saving throw you've
attempted in consecutive rounds.
You can also automatically end this condition by jumping into
enough water to douse yourself. If you don't have enough water
on hand, you can spend a full action to roll on the ground or
otherwise smother the fire to attempt a new saving throw with
a +4 bonus (plus any bonuses from previously failed consecutive
attempts) to end the condition.
Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.
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