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Player > Weapon > Range > Minelayer, merc

Minelayer, merc

Starfinder Armory p.53

Level: 3
Price: 1470
Damage: —
Range: 40 ft.
Critical: —
Capacity: 8 grenades
Usage: 1
Bulk: 2
Special: Mine

A specialized form of grenade launcher, a minelayer surrounds its ordnance with a cushioning magnetic field. Grenades must be loaded into a minelayer individually, and a user can decide which grenade to fire with each shot. A merc minelayer holds up to 8 grenades at once, a squad model holds 12, a platoon version can carry up to 16, and the command minelayer can hold an impressive 20 grenades.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Minelayer, mercHeavy31470—40 ft.—8 grenades12MineARM p.53
Minelayer, squadHeavy76930—50 ft.—12 grenades12MineARM p.53
Minelayer, platoonHeavy1351400—60 ft.—16 grenades12MineARM p.53
Minelayer, commandHeavy17243000—80 ft.—20 grenades12MineARM p.53

Mine

A weapon with the mine special property is able to modify the ammunition fired from it to delay the detonation of its ordnance. Ammunition fired from this weapon (typically a grenade or mini-rocket) lands at the target grid intersection intact, detonating only when a creature moves into an adjacent square, or automatically detonating after 1d6+1 rounds have passed.

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