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Player > Weapon > Range > Molecular borer, utility

Molecular borer, utility

Starfinder Adventure Path #34: We're No Heroes (Fly Free or Die 1 of 6) p.44

Level: 2
Price: 800
Damage: 2d4 C or F
Range: 40 ft.
Critical:
Capacity: 20 charges
Usage: 2
Bulk: 2
Special: Modal (cryo), professional (miner), shatter, unwieldy

Molecular borers are bleeding-edge tools that function by slowing molecular action and then, with a modal change, exciting the molecules to cause sheering force, resulting in quicker excavation. Instead of damaging valuable ores, the molecular borer allows a miner to detect different materials by their variable response to the borer's energy loop. Rescue operations make good use of utility borers, which easily penetrates penetrating the lighter materials used for public doorways and vehicles. Industrial borers routinely remove typical mining materials, such as limestone. Advanced and elite models cut through plate steel or airlocks. The paragon model has tested favorably against pure plate adamantine.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Molecular borer, utilityHeavy28002d4 C or F40 ft.20 charges22Modal (cryo), professional (miner), shatter, unwieldyFF01 p.44
Molecular borer, industrialHeavy648003d6 C or F40 ft.40 charges42Modal (cryo), professional (miner), shatter, unwieldyFF01 p.44
Molecular borer, advancedHeavy10200005d8 C or F40 ft.40 charges42Modal (cryo), professional (miner), shatter, unwieldyFF01 p.44
Molecular borer, eliteHeavy14800008d10 C or F40 ft.80 charges82Modal (cryo), professional (miner), shatter, unwieldyFF01 p.44
Molecular borer, paragonHeavy1840000011d12 C or F40 ft100 charges102Modal (cryo), professional (miner), shatter, unwieldyFF01 p.44

Unwieldy

Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.

Modal

A modal weapon can be toggled to deal different types of damage, with the options listed in the weapon's damage entry. The weapon can deal only one type of damage at a time; changing the weapon's mode to deal another damage type requires a move action. The weapon category of a modal weapon is based on the first damage type listed. If its second damage type causes it to be considered a different category of weapon when dealing that damage, that category is listed in parentheses. For example, a modal weapon in the flame category that deals 1d6 fire damage or 1d6 cold damage lists “modal (cryo)” to indicate that when it is used to deal cold damage, it is treated as a weapon in the cryo category.

Professional

A professional weapon is a tool used in a specialized trade that nevertheless has tremendous damaging potential. When using a professional weapon, you gain a +2 insight bonus to checks with the listed Profession skill (or to checks with similar skills that could reasonably use that weapon as part of the profession, subject to the GM's discretion). If you have a number of ranks in the listed Profession skill equal to the item level, you are considered proficient with that weapon, even if you would not normally be. This proficiency never counts toward prerequisites of any kind.

Shatter

The first time a weapon with this property is used on a target, the weapon has the penetrating special property. However, if the weapon's damage is dealt to the same target continuously over subsequent rounds, the amount of Hardness the weapon ignores = 3 × the weapon's item level. If the weapon bearing this property is modal, the damage type dealt by the weapon must change each round, or the weapon functions only as a penetrating weapon.

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