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Player > Weapon > Range > Nanite rifle, tactical

Nanite rifle, tactical

Starfinder Armory p.53

Level: 10
Price: 20100
Damage: 2d12 A
Range: 60 ft.
Critical: Wound
Capacity: 10 nanites
Usage: 10
Bulk: 2
Special: Sniper (500 ft.), unwieldy

Nanite rifles can fire nanotech-infused darts at targets from extreme ranges. Although the darts deal little damage, the nanites eat into the target immediately and can cause grievous injuries. Nanites from tactical models target the site where they land, while an advanced rifle's nanites can spread farther within the target. An elite rifle allows its nanites to move even farther from the point struck, dealing more damage.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Nanite rifle, tacticalSniper10201002d12 A60 ft.Wound10 nanites102Sniper (500 ft.), unwieldyARM p.53
Nanite rifle, advancedSniper151310003d12 A80 ft.Severe wound10 nanites52Sniper (750 ft.), unwieldyARM p.53
Nanite rifle, eliteSniper196480006d12 A100 ft.Severe wound10 nanites22Sniper (1,000 ft.), unwieldyARM p.53

Wound

Roll on Table. The target must succeed at a saving throw of the listed type (if any) or suffer the listed effect. If the creature lacks a specified location, use the general location.

D20LOCATIONSAVEEFFECT
1–10GeneralBleed 1d6
11–13Eye (sensory)RefLost eye, –2 Perception
14–15Leg (mobility)FortSevered limb, –10 land speed
16–17Arm (manipulation)RefSevered limb, lose a hand
18–19Vital organFort1d4 Con damage
20BrainFortStunned 1 round

Sniper

Weapons with the sniper special property can be fired accurately at very long ranges if aimed properly. If you aim the weapon as a move action and then fire it on the same turn, use the value listed with the sniper special property as the weapon's range increment. You can still fire a sniper weapon as normal, but it has only the range listed under its normal range entry when you do.

Unwieldy

Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.

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