The Hidden Truth

Support United Paizo Workers! Click here for more details!

Player > Weapon > Range > Needler pistol, paragon

Needler pistol, paragon

Starfinder Character Operations Manual p.124

Level: 15
Price: 94500
Damage: 6d6 P
Range: 40 ft.
Critical: Injection DC +2
Capacity: 8 darts
Usage: 1
Bulk: 1
Special: Analog, injection

A favorite of assassins and battlefield medics alike, the needler pistol uses magnetic fields or pressurized gas to launch darts that inject a substance into the target. This injection gun can be fitted with cartridges containing medicine or poison.

One-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Needler pistolSmall Arms11051d4 P30 ft.Injection DC +26 darts1LAnalog, injectionCRB p.189
Needler pistol, tacticalSmall Arms11751d4 P40 ft.Injection DC +28 darts11Analog, injectionCOM p.124
Needler pistol, advancedSmall Arms527001d6 P40 ft.Injection DC +28 darts11Analog, injectionCOM p.124
Needler pistol, eliteSmall Arms10172502d8 P40 ft.Injection DC +28 darts11Analog, injectionCOM p.124
Needler pistol, paragonSmall Arms15945006d6 P40 ft.Injection DC +28 darts11Analog, injectionCOM p.124
Needler pistol, supremeSmall Arms207250008d8 P40 ft.Injection DC +28 darts11Analog, injectionCOM p.124

Injection DC +2

If the weapon is used to deliver a poison or drug of some kind, the save DC of that poison is increased by 2 when delivered on a critical hit.

Analog

This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.

Injection

This weapon or its ammunition can be filled with a drug, an injury poison, or a medicinal compound. On a successful attack with the weapon (either the first attack if it's a melee weapon or an attack with the relevant piece of ammunition if it's a ranged weapon), the weapon automatically injects the target with the substance. Refilling the weapon with a new substance acts as reloading it and is a move action. Each different injectable material must be bought separately and can be used in any weapon with the injection special property. See page 231 for rules and prices for drugs, medicinals, and poisons.

Found a bug? Click here!