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Player > Weapon > Range > Numbing beam, paragon
Level: 15
Price: 112000
Damage: 6d6 C
Range: 80 ft.
Critical: Staggered
Capacity: 20 charges
Usage: 1
Bulk: 1
Special: Nonlethal
Complex algorithms, controls, and safeguards within a numbing beam ensure the weapon never lowers its target's temperature to lethal levels. Tactical and advanced numbing beams see use in populated areas, while elite and paragon numbing beams are more often employed in military endeavors. Those models intended for use near civilians include prominent external computer interfaces, as though to advertise their safety features, while military models tend toward a sleek, traditional design.
Two-handed Weapons | Type | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Numbing beam, tactical | Longarms | 1 | 370 | 1d6 C | 50 ft. | Staggered | 20 charges | 1 | 1 | Nonlethal | ARM p.35 |
Numbing beam, advanced | Longarms | 5 | 3050 | 1d8 C | 50 ft. | Staggered | 20 charges | 1 | 1 | Nonlethal | ARM p.35 |
Numbing beam, elite | Longarms | 10 | 18000 | 3d6 C | 80 ft. | Staggered | 20 charges | 1 | 1 | Nonlethal | ARM p.35 |
Numbing beam, paragon | Longarms | 15 | 112000 | 6d6 C | 80 ft. | Staggered | 20 charges | 1 | 1 | Nonlethal | ARM p.35 |
The target must succeed at a Fortitude save or be staggered for 1 round.
You can take a single move action or standard action each round, but not both, nor can you take full actions. You can still take swift actions, but not reactions.
This weapon deals nonlethal damage. See page 252 for more information on how nonlethal damage works.
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