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Player > Weapon > Range > Philosopher's sting, gold

Philosopher's sting, gold

Starfinder Galaxy Exploration Manual p.79

Level: 17
Price: 290000
Damage: 14d6 B
Range: 120 ft.
Critical: Staggered
Capacity: 80 charges
Usage: 10
Bulk: 1
Special: Force, penetrating, sniper (1,000 ft.) unwieldy

These intricate weapons look less like firearms and more like horizontal wind sculptures. Their interlocking geometric forms lengthen and compress to create sympathetic vibrations between themselves and the target. Once the right frequency is reached, the targeted area is transmuted into a small bolus of foreign material that disrupts the target’s functions, biological or otherwise.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Philosopher's sting, leadSniper29502d6 B80 ft.Staggered20 charges51Force, penetrating, sniper (500 ft.) unwieldyGEM p.79
Philosopher's sting, ironSniper766003d6 B80 ft.Staggered20 charges51Force, penetrating, sniper (500 ft.) unwieldyGEM p.79
Philosopher's sting, mercurySniper12363006d6 B100 ft.Staggered40 charges51Force, penetrating, sniper (750 ft.) unwieldyGEM p.79
Philosopher's sting, goldSniper1729000014d6 B120 ft.Staggered80 charges101Force, penetrating, sniper (1,000 ft.) unwieldyGEM p.79

Staggered

The target must succeed at a Fortitude save or be staggered for 1 round.

Staggered

You can take a single move action or standard action each round, but not both, nor can you take full actions. You can still take swift actions, but not reactions.

Penetrating

A penetrating weapon is designed to punch through large objects' outer layers, making it easier to damage them. A penetrating weapon ignores an amount of hardness equal to the weapon's level.

Sniper

Weapons with the sniper special property can be fired accurately at very long ranges if aimed properly. If you aim the weapon as a move action and then fire it on the same turn, use the value listed with the sniper special property as the weapon's range increment. You can still fire a sniper weapon as normal, but it has only the range listed under its normal range entry when you do.

Unwieldy

Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.

Force

A force weapon is treated as having the force descriptor (Core Rulebook 269), which can cause it to interact differently with some targets (as defined by the targets' special rules). Force weapons deal kinetic damage but still target EAC.

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