Support United Paizo Workers! Click here for more details!
Player > Weapon > Range > Rackarack, pulse
Level: 1
Price: 205
Damage: 1d6 So
Range: 60 ft.
Critical: Nuisance
Capacity: 20 charges
Usage: 2
Bulk: 1
Special: —
Most often employed by overeager skittermanders and named from the concussive sound they make when fired, these weapons transform battery charges into sonic bursts and flashes of light and noise. A rackarack is an ostentatious weapon certain to draw attention, which is often just as their wielders prefer.
Two-handed Weapons | Type | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Rackarack, pulse | Longarms | 1 | 205 | 1d6 So | 60 ft. | Nuisance | 20 charges | 2 | 1 | — | NSP p.150 |
Rackarack, surge | Longarms | 6 | 4400 | 2d6 So | 60 ft. | Nuisance | 20 charges | 2 | 1 | Boost 1d4 | NSP p.150 |
Rackarack, drum | Longarms | 13 | 46100 | 5d6 So | 60 ft. | Nuisance | 20 charges | 2 | 1 | Boost 2d4 | NSP p.150 |
Rackarack, hammer | Longarms | 18 | 371000 | 6d10 So | 60 ft. | Nuisance | 40 charges | 2 | 1 | Boost 4d4 | NSP p.150 |
This weapon delivers targeted pops of sound and strobes of light. If you score a critical hit against a target with this weapon, the target is affected as though hit with harrying fire.
Website owned by Mark von Drake. All content on this website owned by Paizo Inc. Privacy policy can be found here.
Contact: markvondrake@thehiddentruth.info