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Player > Weapon > Range > Rackarack, pulse

Rackarack, pulse

Starfinder Near Space p.150

Level: 1
Price: 205
Damage: 1d6 So
Range: 60 ft.
Critical: Nuisance
Capacity: 20 charges
Usage: 2
Bulk: 1
Special:

Most often employed by overeager skittermanders and named from the concussive sound they make when fired, these weapons transform battery charges into sonic bursts and flashes of light and noise. A rackarack is an ostentatious weapon certain to draw attention, which is often just as their wielders prefer.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Rackarack, pulseLongarms12051d6 So60 ft.Nuisance20 charges21NSP p.150
Rackarack, surgeLongarms644002d6 So60 ft.Nuisance20 charges21Boost 1d4NSP p.150
Rackarack, drumLongarms13461005d6 So60 ft.Nuisance20 charges21Boost 2d4NSP p.150
Rackarack, hammerLongarms183710006d10 So60 ft.Nuisance40 charges21Boost 4d4NSP p.150

Nuisance

This weapon delivers targeted pops of sound and strobes of light. If you score a critical hit against a target with this weapon, the target is affected as though hit with harrying fire.

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