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Player > Weapon > Range > Radshot, neutron

Radshot, neutron

Starfinder Armory p.38

Level: 14
Price: 69500
Damage: 5d4 F
Range: 40 ft.
Critical: Irradiate
Capacity: 80 charges
Usage: 2
Bulk: L
Special: Radioactive

Banned in most civilized regions of the Pact Worlds, radshots are known for the reckless amount of radiation they generate. Despite the objections of the living, radshots' signature short barrels and bulky containment sheaths can often be seen in the markets of Eox or at the hip of a Corpse Fleet officer. They are named for the type of radiation waves they emit: electromagnetic, neutron, and rapid-decay.

One-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Radshot, electromagneticSmall Arms640102d4 F40 ft.Irradiate40 charges1LRadioactiveARM p.38
Radshot, neutronSmall Arms14695005d4 F40 ft.Irradiate80 charges2LRadioactiveARM p.38
Radshot, rapid-decaySmall Arms2076700011d4 F40 ft.Irradiate80 charges4LRadioactiveARM p.38

Irradiate

The target must succeed at a Fortitude save or contract radiation sickness (Core Rulebook 404). The DC for this disease is equal to the weapon's critical hit DC. This is considered low-level radiation, regardless of the save DC.

Radioactive

A radioactive weapon contains unstable radioactive components. When the wielder rolls a natural 1 on an attack roll, she is exposed to dangerous radiation and must succeed at a Fortitude save or be inflicted with radiation sickness (Core Rulebook 404). (For radioactive blast weapons, the user must attempt a Fortitude save if any of the attacks are a natural 1). This is considered a low level of radiation. The DCs for this save and the disease are each equal to the weapon's critical hit DC.

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