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Player > Weapon > Range > Reality rifle

Reality rifle

Starfinder Adventure Path #26: Flight of the Sleepers (The Threefold Conspiracy 2 of 6) p.44

Level: 10
Price: 19000
Damage: 2d12 E
Range: 80 ft.
Critical: Confuse
Capacity: 40
Usage: 8
Bulk: 2
Special: Mind-affecting, stun, subtle

The longarm equivalents of reality pistols, these rifles are often used in gray facilities with longer corridors and more wide-open spaces.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Reality rifleLongarms10190002d12 E80 ft.Confuse4082Mind-affecting, stun, subtle3C02 p.44

Confuse

The target must succeed at a Will saving throw or gain the confused condition for 1 round.

Confused

You are mentally befuddled and can't act normally. You can't tell the difference between ally and foe, and thus you treat all creatures as enemies, even your closest friends and family, if applicable. An ally who wishes to cast a beneficial spell on you with a range of touch must succeed at an attack roll against your Energy Armor Class, since you cannot be considered a willing target. If you are attacked while you're confused, you always attack the creature that last attacked you until that creature is dead or out of sight, unless it is otherwise impossible for you to attack it that round. While confused, you can't make attacks of opportunity against any creature or thing that you aren't already committed to attacking.
If you are not devoted to attacking a target, roll on the following table at the beginning of your turn each round to see what you do in that round.

D%BEHAVIOR
1–25Act normally.
26–50Do nothing but babble incoherently.
51–75Deal 1d8 + Str modifier damage to self with item in hand.
76–100Attack nearest creature.
If you can't carry out the indicated action, you do nothing but babble incoherently. Attackers are not at any special advantage when attacking you.

Stun

You can set a weapon with the stun special property to stun mode (or reset it to normal mode) as a move action. While in stun mode, all the weapon's attacks are nonlethal. See page 252 for more about how nonlethal damage works.

Mind-Affecting

A mind-affecting weapon affects only creatures with minds; targets that are immune to mindaffecting effects are immune to this weapon. The damage from mind-affecting weapons is normally untyped, in which case it is affected by the same things that affect damage from the spell mind thrust. For example, if a creature was immune to mind thrust, it would also be immune to untyped damage from a mindaffecting weapon.

Subtle

A subtle weapon fires either very small ordnance or otherwise generates a nearly imperceptible discharge that even the target may not be aware of. A target hit by a subtle weapon must succeed at a Perception check with a DC equal to 15 + 1-1/2 the weapon's item level or it doesn't realize it has been struck. The target notices other effects conveyed by a subtle weapon, such as an injected substance, as normal. For example, you might use a subtle weapon to inject a target with a poison with an onset delay; the target may not realize it has been hit by the dart, but it would notice the effects of the poison once it took effect.

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