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Player > Weapon > Range > Scattergun, vortex

Scattergun, vortex

Starfinder Core Rulebook p.186

Level: 15
Price: 91900
Damage: 3d12 P
Range: 30 ft.
Capacity: 12 shells
Usage: 1
Bulk: 2
Special: Analog, blast

A scattergun fires fragmentary shells in a spray from its barrel, dealing damage to all targets in range. The shortened barrel of the snub scattergun makes it easier to conceal. Grapeshot, impact, and vortex scatterguns are designed to deliver enhanced damage.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Scattergun, utilityLongarms12351d4 P15 ft.4 shells11Analog, blastCRB p.186
Scattergun, snubLongarms883001d12 P15 ft.8 shells11Analog, blastCRB p.186
Scattergun, impactLongarms12304002d12 P15 ft.12 shells12Analog, blastCRB p.186
Scattergun, vortexLongarms15919003d12 P30 ft.12 shells12Analog, blastCRB p.186
Scattergun, grapeshotLongarms183310004d12 P30 ft.12 shells12Analog, blastCRB p.186


This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.


This weapon fires in a cone that extends only to its first range increment. You can't use it to attack creatures beyond that range.
For each attack you make with a weapon with the blast special property, roll one attack against each target in the cone, starting with those closest to you. Each attack takes a –2 penalty in addition to other penalties, such as the penalty to all attacks during a full attack. Roll damage only once for all targets. If you roll one or more critical hits, roll the extra critical damage only once (or any other special effects on a critical hit that require you to roll) and apply it to each creature against which you score a critical hit. You can't avoid shooting at allies in the cone, nor can you shoot any creature more than once.
Attacks with blast weapons ignore concealment. A blast weapon doesn't benefit from feats or abilities that increase the damage of a single attack (such as the operative's trick attack). Ammunition for blast weapons is designed for blast attacks, so you spend the usage amount only once for each cone of attacks.

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