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Player > Weapon > Range > Sclerite harpooner, lure

Sclerite harpooner, lure

Starfinder Alien Archive 4 p.59

Level: 4
Price: 2000
Damage: 2d6 P
Range: 90 ft.
Critical: Embed 1d6
Capacity: 25 sclerites
Usage: 5
Bulk: 2
Special: Unwieldy

Kaions' ability to reel in all manner of prey has led to emulations of their effective hunting strategy. A sclerite harpooner is inlaid with spirals of kaion shell and magnetically fires either harvested or manufactured kaion sclerites along two rails; this ammunition is available in the same quantities and at the same price as darts. As a reaction, the weapon can be activated to reel in a target affected by its embed critical hit effect. The target must attempt a Reflex save (DC = 10 + 1/2 the harpooner's item level + the wielder's Strength modifier) or be pulled 30 feet toward the wielder; this movement does not provoke attacks of opportunity. Huge or larger creatures are not affected.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Sclerite harpooner, lureHeavy420002d6 P90 ft.Embed 1d625 sclerites52UnwieldyAA4 p.59
Sclerite harpooner, hookHeavy9130005d8 P120 ft.Embed 1d850 sclerites52UnwieldyAA4 p.59
Sclerite harpooner, lodestoneHeavy14700006d12 P150 ftEmbed 1d12100 sclerites103UnwieldyAA4 p.59

Embed

The attack embeds a barbed needle or another lingering effect in the target. The first time each round the target moves 5 feet or more in a single action (voluntarily or not), it takes the listed damage. The target can remove the embedded object with a standard action, dealing the listed damage in the process. Alternatively, with a successful Medicine check (DC = 15 + 1-1/2 the weapon's item level), another creature can remove the object from the target and deal no damage. Multiple embedded objects each deal their listed damage and must be removed one at a time.

Unwieldy

Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.

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