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Player > Weapon > Range > Shield projector, warden

Shield projector, warden

Starfinder Armory p.53

Level: 19
Price: 594000
Damage:
Range: 40 ft.
Critical:
Capacity: 100 charges
Usage: 20
Bulk: 2
Special: Shield 4d12, unwieldy

A shield projector is a heavy weapon that encases its target in a short-duration force field, akin to that produced by an armor upgrade. Such force fields are of limited strength, but higher-power shield projectors can create a stronger protective barrier around the target. Shield projectors see the most use among security forces assigned to protect diplomats and high-profile celebrities. Available models—from the least to most powerful— include sentry, defender, guardian, and warden shield projectors.

One-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Shield projector, sentrySmall Arms4218040 ft.40 charges42Shield 1d4, unwieldyARM p.53
Shield projector, defenderSmall Arms91380040 ft.80 charges102Shield 2d6, unwieldyARM p.53
Shield projector, guardianSmall Arms147520040 ft.80 charges162Shield 2d12, unwieldyARM p.53
Shield projector, wardenSmall Arms1959400040 ft.100 charges202Shield 4d12, unwieldyARM p.53

Unwieldy

Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.

Shield

A shield weapon encapsulates the target in a short-term force field. This force field lasts until the start of your next turn or until it has absorbed the listed amount of damage, whichever occurs first. A force field originating from a shield weapon blocks only incoming damage; it does not interfere in any way with the target's weapons or attacks. You can't use a shield projector to target yourself.

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