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Player > Weapon > Range > Shout rifle

Shout rifle

Starfinder Armory p.51

Level: 1
Price: 450
Damage: 1d4 So
Range: 30 ft.
Critical: Demoralize
Capacity: 20 charges
Usage: 4
Bulk: 1
Special: Blast, nonlethal, unwieldy

A shout rifle looks less like a rifle and much more like an elongated megaphone. It functions in much the same way, amplifying sound input, such as the wielder's voice, to an extreme volume and projecting it outward in a wide area. Protest leaders use shout rifles, ensuring that their proclamations can be heard at a great distance. Law enforcement officials also appreciate these weapons for crowd control.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Shout rifleLongarms14501d4 So30 ft.Demoralize20 charges41Blast, nonlethal, unwieldyARM p.51

Demoralize

You can attempt an Intimidate check with a –5 penalty to demoralize your foes as a reaction. Compare the result of this check to the DC of each creature that took damage from this attack using the guidelines from the demoralize task of the Intimidate skill (Core Rulebook 142).

Blast

This weapon fires in a cone that extends only to its first range increment. You can't use it to attack creatures beyond that range.
For each attack you make with a weapon with the blast special property, roll one attack against each target in the cone, starting with those closest to you. Each attack takes a –2 penalty in addition to other penalties, such as the penalty to all attacks during a full attack. Roll damage only once for all targets. If you roll one or more critical hits, roll the extra critical damage only once (or any other special effects on a critical hit that require you to roll) and apply it to each creature against which you score a critical hit. You can't avoid shooting at allies in the cone, nor can you shoot any creature more than once.
Attacks with blast weapons ignore concealment. A blast weapon doesn't benefit from feats or abilities that increase the damage of a single attack (such as the operative's trick attack). Ammunition for blast weapons is designed for blast attacks, so you spend the usage amount only once for each cone of attacks.

Nonlethal

This weapon deals nonlethal damage. See page 252 for more information on how nonlethal damage works.

Unwieldy

Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.

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