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Player > Weapon > Range > Sonic bolter, assault
Level: 12
Price: 38000
Damage: 3d12 So
Range: 80 ft.
Critical: Sicken
Capacity: 20 charges
Usage: 2
Bulk: 2
Special: Line, unwieldy
The sound waves a sonic bolter produces tightly focus in a brief but coherent line. This concentrated, low-frequency vibration damages the body and jostles internal organs, causing dizziness, pain, and slight nausea. Members of the Android Abolitionist Front developed the light model upon discovering the effect of a similar beam. Heavy, assault, and devastator bolters can generate sufficient sound pressure to damage artificial and unliving creatures.
Two-handed Weapons | Type | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Sonic bolter, light | Heavy | 3 | 1480 | 1d10 So | 60 ft. | Sicken | 20 charges | 2 | 2 | Antibiological, line, unwieldy | ARM p.51 |
Sonic bolter, heavy | Heavy | 8 | 10100 | 2d10 So | 80 ft. | Sicken | 20 charges | 2 | 2 | Line, unwieldy | ARM p.51 |
Sonic bolter, assault | Heavy | 12 | 38000 | 3d12 So | 80 ft. | Sicken | 20 charges | 2 | 2 | Line, unwieldy | ARM p.51 |
Sonic bolter, devastator | Heavy | 18 | 398000 | 6d12 So | 90 ft. | Sicken | 20 charges | 2 | 2 | Line, unwieldy | ARM p.51 |
The target must succeed at a Fortitude saving throw or become sickened for 1d4 minutes. This has no effect if the target is immune to disease.
You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
This weapon fires a projectile in a straight line that pierces through multiple creatures or obstacles. When attacking with such a weapon, make a single attack roll and compare it to the relevant Armor Class of all creatures and objects in a line extending to the weapon's listed range increment. Roll damage only once. The weapon hits all targets with an AC equal to or lower than the attack roll. However, if an attack fails to damage a creature or obstacle hit in the line (typically due to damage reduction or hardness), the path is stopped and the attack doesn't damage creatures farther away. A line weapon can't damage targets beyond its listed range. If you score a critical hit, that effect applies only to the first target hit in the line, and you roll the critical damage separately. If multiple creatures are equally close, you choose which one takes the effects of the critical hit. A line weapon doesn't benefit from feats or abilities that increase the damage of a single attack (such as the operative's trick attack).
Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.
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