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Player > Weapon > Range > Sonic rifle, LFD
Starfinder Core Rulebook p.187
Level: 10
Price: 17000
Damage: 2d10 So
Range: 50 ft.
Critical: Deafen
Capacity: 40 charges
Usage: 2
Bulk: 2
Special: —
A sonic rifle fires a blast that is loud enough to deafen targets in addition to damaging them. Sonic rifles have snub-nosed barrels and typically incorporate U-shaped prongs to improve beam stability
Two-handed Weapons | Type | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Sonic rifle, thunderstrike | Longarms | 5 | 3400 | 1d10 So | 50 ft. | Deafen | 40 charges | 2 | 1 | — | CRB p.187 |
Sonic rifle, LFD | Longarms | 10 | 17000 | 2d10 So | 50 ft. | Deafen | 40 charges | 2 | 2 | — | CRB p.187 |
Sonic rifle, HFD | Longarms | 14 | 80200 | 4d10 So | 50 ft. | Deafen | 80 charges | 4 | 2 | — | CRB p.187 |
Sonic rifle, banshee | Longarms | 18 | 364500 | 6d10 So | 50 ft. | Deafen | 100 charges | 5 | 2 | — | CRB p.187 |
The target must succeed at a Fortitude saving throw or be deafened for 1d4 minutes.
You can't hear. You take a –4 penalty to initiative checks and opposed Perception checks, and you automatically fail Perception checks based on sound. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them.
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