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Player > Weapon > Range > Tetrad rings, advanced
Level: 12
Price: 39000
Damage: 2d6 B
Range: 60 ft.
Critical: Push (5 ft.)
Capacity: 20 charges
Usage: 2
Bulk: L
Special: Force
Tetrad rings deal lighter damage than weapons of a similar class, but the device launches a bolt of force that bypasses many common defenses. The design of tetrad rings is proprietary witchwyrd technology, which makes them expensive and difficult to find. They are manufactured in only three models: tactical, advanced, and elite. All three are elaborate sets of rings covered in delicate carvings, with a wire mesh to house the battery. Advanced and elite models have finer decorations.
One-handed Weapons | Type | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Tetrad rings, tactical | Small Arms | 7 | 6900 | 1d6 B | 40 ft. | Push (5 ft.) | 20 charges | 2 | L | Force | ARM p.54 |
Tetrad rings, advanced | Small Arms | 12 | 39000 | 2d6 B | 60 ft. | Push (5 ft.) | 20 charges | 2 | L | Force | ARM p.54 |
Tetrad rings, elite | Small Arms | 19 | 620000 | 5d6 B | 60 ft. | Push (10 ft.) | 20 charges | 2 | L | Force | ARM p.54 |
The target is pushed the listed distance away from you. If the target runs into an obstacle, it stops moving and falls prone.
You are lying on the ground. You take a –4 penalty to melee attack rolls. You gain a +4 bonus to your Armor Class against ranged attacks, but you take a –4 penalty to your Armor Class against melee attacks. Standing up from prone is a move action.
A force weapon is treated as having the force descriptor (Core Rulebook 269), which can cause it to interact differently with some targets (as defined by the targets' special rules). Force weapons deal kinetic damage but still target EAC.
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