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Player > Weapon > Range > Tetrad rings, advanced

Tetrad rings, advanced

Starfinder Armory p.54

Level: 12
Price: 39000
Damage: 2d6 B
Range: 60 ft.
Critical: Push (5 ft.)
Capacity: 20 charges
Usage: 2
Bulk: L
Special: Force

Tetrad rings deal lighter damage than weapons of a similar class, but the device launches a bolt of force that bypasses many common defenses. The design of tetrad rings is proprietary witchwyrd technology, which makes them expensive and difficult to find. They are manufactured in only three models: tactical, advanced, and elite. All three are elaborate sets of rings covered in delicate carvings, with a wire mesh to house the battery. Advanced and elite models have finer decorations.

One-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Tetrad rings, tacticalSmall Arms769001d6 B40 ft.Push (5 ft.)20 charges2LForceARM p.54
Tetrad rings, advancedSmall Arms12390002d6 B60 ft.Push (5 ft.)20 charges2LForceARM p.54
Tetrad rings, eliteSmall Arms196200005d6 B60 ft.Push (10 ft.)20 charges2LForceARM p.54

Push

The target is pushed the listed distance away from you. If the target runs into an obstacle, it stops moving and falls prone.

Prone

You are lying on the ground. You take a –4 penalty to melee attack rolls. You gain a +4 bonus to your Armor Class against ranged attacks, but you take a –4 penalty to your Armor Class against melee attacks. Standing up from prone is a move action.

Force

A force weapon is treated as having the force descriptor (Core Rulebook 269), which can cause it to interact differently with some targets (as defined by the targets' special rules). Force weapons deal kinetic damage but still target EAC.

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