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Player > Weapon > Range > Void rifle, tomb-class

Void rifle, tomb-class

Starfinder Armory p.36

Level: 11
Price: 26300
Damage: 2d10 C
Range: 80 ft.
Critical: Suffocate
Capacity: 40 charges
Usage: 2
Bulk: 1
Special: Antibiological

A firearm designed with crystals from the Plane of Shadow, a void rifle is unique in that power flowing through those crystals allows the rifle to fire inky bolts of life-sapping cold. The rifle's frigid energy can harm only the living, so it does nothing to constructs and undead. Regardless, the rifle remains a favorite of followers of Urgathoa. Grave- and crypt-class void rifles are an option for standard issue among rank-and-file marines of the Eoxian navy, while tomb-, ossuary-, and barrow-class void rifles are reserved for elite forces.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Void rifle, grave-classLongarms210201d6 C60 ft.Suffocate20 charges11AntibiologicalARM p.36
Void rifle, crypt-classLongarms644001d8 C60 ft.Suffocate20 charges11AntibiologicalARM p.36
Void rifle, tomb-classLongarms11263002d10 C80 ft.Suffocate40 charges21AntibiologicalARM p.36
Void rifle, ossuary-classLongarms161820004d10 C100 ft.Suffocate40 charges11Antibiological, boost 1d10ARM p.36
Void rifle, barrow-classLongarms196060006d10 C100 ft.Suffocate80 charges21Antibiological, boost 2d10ARM p.36

Suffocate

The weapon sucks the atmosphere away from the target. If the target is wearing armor or a space suit that has activated environmental protections, the weapon depletes a number of days of that protection equal to half the weapon's item level. If this depletes the environmental protections entirely, or if the target was not wearing any such protections, the target must succeed at a Fortitude save or gain the exhausted condition.

Antibiological

An antibiological weapon damages only living targets. Objects and creatures with the unliving special quality, such as robots and undead, are immune to its effects.

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