COST (In BP): 3
A biomechanical starship can channel the energy from its self-repair mechanism to its parts, and these parts can include healing pods. These pods benefit any creature that rests in them during any period in which the biomechanical starship can engage in self-repair. A creature that does so regains twice the number of ability points or Hit Points it would by healing naturally. Resting in a healing pod also grants a creature a +2 bonus to Constitution checks for long-term stability, as well as a +2 bonus to saving throws against diseases, drugs, and poisons. A healing pod expansion bay contains six pods that can accommodate Medium or smaller creatures. A Large pod can be installed in place of two Medium ones.
|Name||PCU||Cost (In BP)||Source|
|Healing pods||2||3||A!02 p.48|