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Player > Starships > Other > Expansion Bays > Healing pods
Starfinder Starship Operations Manual p.26
PCU: 2
COST (In BP): 3
Healing pods can be installed only in a biomechanical starship (Starfinder Pact Worlds 152).
A biomechanical starship can channel energy from its self-repair mechanism to its parts, including its healing pods. These pods benefit any creature that rests in them whenever the biomechanical starship’s self-repair criteria are met. A creature that does so regains twice the number of ability points or Hit Points it would by healing naturally. Resting in a healing pod also grants a creature a +2 circumstance bonus to Constitution checks for long-term stability and saving throws against diseases, drugs, and poisons for 24 hours. A healing pods expansion bay contains six pods that can each accommodate a Medium or smaller creature. A Large pod can be installed in place of two Medium ones.
Name | PCU | Cost (In BP) | Source |
---|---|---|---|
Healing pods | 2 | 3 | SOM p.26 |
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