The Hidden Truth

Support United Paizo Workers! Click here for more details!

Player > Weapon > Grenades > Cryo grenade II

Cryo grenade II

Starfinder Core Rulebook p.183

Level: 10
Price: 5000
Range: 20 ft.
Capacity: Drawn
Bulk: L
Special: Explode (2d8 C, staggered, 15 ft.)

Cryo grenades release a blast of supercooled chemicals on impact, which immediately coalesce into freezing particles.

NameLevelPriceRangeCapacityBulkSpecialSource
Cryo grenade I6122020 ft.DrawnLExplode (1d8 C, staggered, 10 ft.)CRB p.183
Cryo grenade II10500020 ft.DrawnLExplode (2d8 C, staggered, 15 ft.)CRB p.183
Cryo grenade III142110020 ft.DrawnLExplode (4d8 C, staggered, 20 ft.)CRB p.183
Cryo grenade IV1810850020 ft.DrawnLExplode (6d8 C, staggered, 20 ft.)CRB p.183

Explode

Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.

Found a bug? Click here!