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Player > Weapon > Grenades > Cryo grenade III
Starfinder Core Rulebook p.183
Level: 14
Price: 21100
Range: 20 ft.
Capacity:
Drawn
Bulk: L
Special: Explode (4d8 C, staggered, 20 ft.)
Cryo grenades release a blast of supercooled chemicals on impact, which immediately coalesce into freezing particles.
Name | Level | Price | Range | Capacity | Bulk | Special | Source |
---|---|---|---|---|---|---|---|
Cryo grenade I | 6 | 1220 | 20 ft. | Drawn | L | Explode (1d8 C, staggered, 10 ft.) | CRB p.183 |
Cryo grenade II | 10 | 5000 | 20 ft. | Drawn | L | Explode (2d8 C, staggered, 15 ft.) | CRB p.183 |
Cryo grenade III | 14 | 21100 | 20 ft. | Drawn | L | Explode (4d8 C, staggered, 20 ft.) | CRB p.183 |
Cryo grenade IV | 18 | 108500 | 20 ft. | Drawn | L | Explode (6d8 C, staggered, 20 ft.) | CRB p.183 |
Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.
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