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Player > Weapon > Melee > Ignurso knuckles, solar flare
Starfinder Alien Archive 4 p.51
Damage: 9d6 F&S
Critical: Severe wound
Special: Analog, penetrating
Ignursos wield enough strength to punch through rock, and even after death, their claws ignite with momentary heat when struck against another surface. Weaponsmiths can stabilize the claws' supernatural ignition and incorporate them into bladed gauntlets known as ignurso knuckles. These gauntlets' ignurso-hide coverings protect the wielder from the claws' heat, and high-end models allow the claws to retract into wrist sheathes.
|Ignurso knuckles, ember||Basic||5||3100||1d6 F&S||Wound||L||Analog, penetrating||AA4 p.51|
|Ignurso knuckles, blaze||Basic||9||13500||2d6 F&S||Wound||L||Analog, penetrating||AA4 p.51|
|Ignurso knuckles, inferno||Basic||13||50250||4d6 F&S||Wound||L||Analog, penetrating||AA4 p.51|
|Ignurso knuckles, solar flare||Basic||17||262000||9d6 F&S||Severe wound||L||Analog, penetrating||AA4 p.51|
Roll twice on Table and choose your desired result. The target can still attempt any associated save.
|11–13||Eye (sensory)||Ref||Lost eye, –2 Perception|
|14–15||Leg (mobility)||Fort||Severed limb, –10 land speed|
|16–17||Arm (manipulation)||Ref||Severed limb, lose a hand|
|18–19||Vital organ||Fort||1d4 Con damage|
|20||Brain||Fort||Stunned 1 round|
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
A penetrating weapon is designed to punch through large objects' outer layers, making it easier to damage them. A penetrating weapon ignores an amount of hardness equal to the weapon's level.