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Player > Weapon > Melee > Staff, battle
Starfinder Core Rulebook p.190
Level: 1
Price: 80
Damage: 1d4 B
Critical: Knockdown
Bulk: 1
Special: Analog, block
Staves are long and flexible, weighted on the end to provide extra striking power. Most staves are made from aluminum or fiberglass, though some are still made from wood.
Sentinel and repeller staves are made of conductive metal and deliver a painful, low-voltage charge that can stun opponents. The hardlight staff uses a core of unstable photonic gel to dramatically increase its mass every time it strikes a surface.
Two-handed Weapons | Type | Level | Price | Damage | Critical | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|
Staff, battle | Basic | 1 | 80 | 1d4 B | Knockdown | 1 | Analog, block | CRB p.190 |
Staff, carbon | Basic | 7 | 6150 | 1d8 B | Knockdown | 1 | Analog, block | CRB p.190 |
Staff, sentinel | Advanced | 7 | 6320 | 1d10 B | — | 1 | Block, powered (capacity 20, usage 1), stun | CRB p.190 |
Staff, repeller | Advanced | 13 | 45200 | 3d8 B | Knockdown | 1 | Block, powered (capacity 20, usage 1), stun | CRB p.190 |
Staff, hardlight | Basic | 18 | 320800 | 8d8 B | Knockdown | 1 | Analog, block | CRB p.190 |
The target is knocked prone.
You are lying on the ground. You take a –4 penalty to melee attack rolls. You gain a +4 bonus to your Armor Class against ranged attacks, but you take a –4 penalty to your Armor Class against melee attacks. Standing up from prone is a move action.
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
Only melee weapons can have the block special property, which represents some kind of guard or crossbar that can protect you from attacks by a foe you strike in melee. When you successfully strike a target with a melee attack using such a weapon, you gain a +1 enhancement bonus to your AC for 1 round against melee attacks from that target.
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