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Player > Weapon > Melee > Staff, carbon

Staff, carbon

Starfinder Core Rulebook p.190

Level: 7
Price: 6150
Damage: 1d8 B
Critical: Knockdown
Bulk: 1
Special: Analog, block

Staves are long and flexible, weighted on the end to provide extra striking power. Most staves are made from aluminum or fiberglass, though some are still made from wood.
Sentinel and repeller staves are made of conductive metal and deliver a painful, low-voltage charge that can stun opponents. The hardlight staff uses a core of unstable photonic gel to dramatically increase its mass every time it strikes a surface.

Two-handed WeaponsTypeLevelPriceDamageCriticalBulkSpecialSource
Staff, battleBasic1801d4 BKnockdown1Analog, blockCRB p.190
Staff, carbonBasic761501d8 BKnockdown1Analog, blockCRB p.190
Staff, sentinelAdvanced763201d10 B1Block, powered (capacity 20, usage 1), stunCRB p.190
Staff, repellerAdvanced13452003d8 BKnockdown1Block, powered (capacity 20, usage 1), stunCRB p.190
Staff, hardlightBasic183208008d8 BKnockdown1Analog, blockCRB p.190


The target is knocked prone.


You are lying on the ground. You take a –4 penalty to melee attack rolls. You gain a +4 bonus to your Armor Class against ranged attacks, but you take a –4 penalty to your Armor Class against melee attacks. Standing up from prone is a move action.


This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.


Only melee weapons can have the block special property, which represents some kind of guard or crossbar that can protect you from attacks by a foe you strike in melee. When you successfully strike a target with a melee attack using such a weapon, you gain a +1 enhancement bonus to your AC for 1 round against melee attacks from that target.

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