The Hidden Truth

Player > Weapon > Melee > Void staff, grave-class

Void staff, grave-class

Starfinder Armory p.36

Level: 2
Price: 1080
Damage: 1d4 C
Critical: Suffocate
Bulk: 1
Special: Analog, block

Quite common on Eox, void staves are designed using extensive necromancy-derived technologies, resulting in nonreflective black coloration and a range of morbid effects. A target struck by a void staff suffers effects similar to frostbite, as the weapon drains the life energy out of the target on a cellular level and, in some cases, causes complications with breathing and other essential functions. Grave-class, crypt-class, tomb-class, and ossuary-class void staves are relatively common throughout the Pact Worlds, while barrow-class void staves are almost never seen anywhere except Eox.

Two-handed WeaponsTypeLevelPriceDamageCriticalBulkSpecialSource
Void staff, grave-classAdvanced210801d4 CSuffocate1Analog, blockARM p.36
Void staff, crypt-classAdvanced646001d10 CSuffocate1Analog, blockARM p.36
Void staff, tomb-classAdvanced11271003d10 CSuffocate1Analog, blockARM p.36
Void staff, ossuary-classAdvanced151230005d10 CSuffocate1Analog, blockARM p.36
Void staff, barrow-classAdvanced209040009d10 CSuffocate1Analog, blockARM p.36


The weapon sucks the atmosphere away from the target. If the target is wearing armor or a space suit that has activated environmental protections, the weapon depletes a number of days of that protection equal to half the weapon’s item level. If this depletes the environmental protections entirely, or if the target was not wearing any such protections, the target must succeed at a Fortitude save or gain the exhausted condition.


This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.


Only melee weapons can have the block special property, which represents some kind of guard or crossbar that can protect you from attacks by a foe you strike in melee. When you successfully strike a target with a melee attack using such a weapon, you gain a +1 enhancement bonus to your AC for 1 round against melee attacks from that target.

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