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Player > Weapon > Melee > Void staff, tomb-class
Level: 11
Price: 27100
Damage: 3d10 C
Critical: Suffocate
Bulk: 1
Special: Analog, block
Quite common on Eox, void staves are designed using extensive necromancy-derived technologies, resulting in nonreflective black coloration and a range of morbid effects. A target struck by a void staff suffers effects similar to frostbite, as the weapon drains the life energy out of the target on a cellular level and, in some cases, causes complications with breathing and other essential functions. Grave-class, crypt-class, tomb-class, and ossuary-class void staves are relatively common throughout the Pact Worlds, while barrow-class void staves are almost never seen anywhere except Eox.
Two-handed Weapons | Type | Level | Price | Damage | Critical | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|
Void staff, grave-class | Advanced | 2 | 1080 | 1d4 C | Suffocate | 1 | Analog, block | ARM p.36 |
Void staff, crypt-class | Advanced | 6 | 4600 | 1d10 C | Suffocate | 1 | Analog, block | ARM p.36 |
Void staff, tomb-class | Advanced | 11 | 27100 | 3d10 C | Suffocate | 1 | Analog, block | ARM p.36 |
Void staff, ossuary-class | Advanced | 15 | 123000 | 5d10 C | Suffocate | 1 | Analog, block | ARM p.36 |
Void staff, barrow-class | Advanced | 20 | 904000 | 9d10 C | Suffocate | 1 | Analog, block | ARM p.36 |
The weapon sucks the atmosphere away from the target. If the target is wearing armor or a space suit that has activated environmental protections, the weapon depletes a number of days of that protection equal to half the weapon's item level. If this depletes the environmental protections entirely, or if the target was not wearing any such protections, the target must succeed at a Fortitude save or gain the exhausted condition.
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
Only melee weapons can have the block special property, which represents some kind of guard or crossbar that can protect you from attacks by a foe you strike in melee. When you successfully strike a target with a melee attack using such a weapon, you gain a +1 enhancement bonus to your AC for 1 round against melee attacks from that target.
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