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Player > Weapon > Range > Coil rifle, rangefinder
Level: 10
Price: 18600
Damage: 3d6 P
Range: 70 ft.
Critical: Bleed 2d6
Capacity: 8 rounds
Usage: 1
Bulk: 2
Special: Sniper (500 ft.)
A coil rifle is a long, slender firearm surrounded by a coil that generates carefully aligned magnetic fields that accelerate a single round with impressive power and accuracy. Precision coil rifles are the most affordable of these weapons, while specialist coil rifles have greater range and efficacy. Rangefinder, saboteur, and assassin coil rifles are especially deadly weapons that are appreciated by true connoisseurs, veteran mercenaries, and experienced firearm specialists.
Two-handed Weapons | Type | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Coil rifle, precision | Sniper | 1 | 390 | 1d6 P | 60 ft. | — | 4 rounds | 1 | 2 | Sniper (250 ft.) | ARM p.43 |
Coil rifle, specialist | Sniper | 5 | 3120 | 2d6 P | 70 ft. | Bleed 1d6 | 6 rounds | 1 | 2 | Sniper (250 ft.) | ARM p.43 |
Coil rifle, rangefinder | Sniper | 10 | 18600 | 3d6 P | 70 ft. | Bleed 2d6 | 8 rounds | 1 | 2 | Sniper (500 ft.) | ARM p.43 |
Coil rifle, saboteur | Sniper | 14 | 76700 | 7d6 P | 80 ft. | Bleed 3d6 | 12 rounds | 1 | 2 | Sniper (750 ft.) | ARM p.43 |
Coil rifle, assassin | Sniper | 19 | 590000 | 12d6 P | 90 ft. | Bleed 4d6 | 16 rounds | 1 | 2 | Sniper (750 ft.) | ARM p.43 |
The target gains the bleeding condition.
You take the listed amount of damage at the beginning of your turn each round until this condition ends. Your bleeding can be stopped with a successful DC 15 Medicine check as a standard action, or through the application of any ability that restores Hit Points. If you take two or more bleed effects, you take only the damage from the worst effect.
Weapons with the sniper special property can be fired accurately at very long ranges if aimed properly. If you aim the weapon as a move action and then fire it on the same turn, use the value listed with the sniper special property as the weapon's range increment. You can still fire a sniper weapon as normal, but it has only the range listed under its normal range entry when you do.
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