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Player > Weapon > Range > Dross gun, scoring
Damage: 1d8 A
Range: 20 ft.
Capacity: 20 charges
Early models of disintegrator weapons were designed solely to deal indiscriminate corrosion damage to targets. The dross gun is a slightly more refined version, though it lacks the overall power those initial prototypes had. Its shots are slightly more concentrated, dealing substantial damage to objects and dealing painful, lasting wounds to a target on a direct hit. A scrapper dross gun is the smallest model available, used as often to remove choice parts from a wrecked starship as it is to remove crew from the ship in the first place, and the scoring and flux models have increased wounding capabilities.
|Dross gun, scrapper||Longarms||2||720||1d6 A||15 ft.||—||20 charges||1||1||Penetrating||ARM p.36|
|Dross gun, scoring||Longarms||5||3300||1d8 A||20 ft.||Wound||20 charges||2||1||Penetrating||ARM p.36|
|Dross gun, flux||Longarms||10||19200||2d12 A||20 ft.||Severe wound||20 charges||4||1||Penetrating||ARM p.36|
Roll on Table. The target must succeed at a saving throw of the listed type (if any) or suffer the listed effect. If the creature lacks a specified location, use the general location.
|11–13||Eye (sensory)||Ref||Lost eye, –2 Perception|
|14–15||Leg (mobility)||Fort||Severed limb, –10 land speed|
|16–17||Arm (manipulation)||Ref||Severed limb, lose a hand|
|18–19||Vital organ||Fort||1d4 Con damage|
|20||Brain||Fort||Stunned 1 round|
A penetrating weapon is designed to punch through large objects' outer layers, making it easier to damage them. A penetrating weapon ignores an amount of hardness equal to the weapon's level.